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The 21 On 7 Off Roster: How the 3-and-1 Swing Works

The 21 on 7 off roster (the '3 and 1' swing) has crews work twenty-one consecutive shifts followed by seven days off. It is a maximum-intensity remote-site rotation — at 12-hour shifts it averages roughly 63 hours a week — used where projects want crews on site for the longest stretch sustainable.

Try the rotation

Pick a start date to map the rotation onto real weeks. Team A starts the cycle on day 1; the other teams are staggered so cover never drops.

MonTueWedThuFriSatSunMonTueWedThuFriSatSunMonTueWedThuFriSatSunMonTueWedThuFriSatSun
Team ADayDayDayDayDayDayDayDayDayDayDayDayDayDayDayDayDayDayDayDayDayOffOffOffOffOffOffOff
Day = Day shiftOff = Day off

The math

Cycle length28 days
Shift lengthtypically 11–12 hours
Shifts per cycle21
Average hours per week~58–63 hours — a maximum-intensity roster
Off block7 consecutive days per cycle

How the rotation works

The 3-and-1 swing pushes the FIFO equilibrium toward production: three-quarters of the year on site, travel amortised over a 28-day cycle, and the project gets long uninterrupted runs from each crew. It exists mostly in construction phases, shutdowns and remote projects with hard deadlines — and in roles where the daily load is more supervisory than physical.

The arithmetic deserves plain statement: 21 twelve-hour shifts is 252 hours per cycle — about 63 a week — and no roster sustains that without consequences unless fatigue is engineered around: shift length trimmed (11s and 10.5s are common), duties rotated within the swing, mid-swing rest structured, and the week off treated as inviolable. Many operators use 3-and-1 only for defined project phases before stepping crews back to 2-and-2.

Who uses it

  • Remote construction & shutdowns — deadline phases that justify maximum-intensity swings
  • Mining project & expansion crews — 3-and-1 during build, 2-and-2 in steady state
  • Camp management & catering — long swings where the work is steady rather than heavy
  • Drilling & exploration — short campaign seasons compressed into long rotations

Pros & Cons

Pros

  • Maximum on-site continuity for deadline-driven projects
  • One travel rotation per 28 days
  • A full week off every cycle, predictable a year ahead
  • Pay accumulates fast — the roster's honest attraction

Cons

  • ~60+ hour weekly average is at the limit of sustainability
  • Fatigue by week three is significant and must be actively managed
  • One week off barely clears sleep debt before the next swing
  • Family and social life run on one week in four

Variations & alternatives

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Frequently asked questions

What is a 3 and 1 roster?
Three weeks on site, one week off — the 21 on 7 off swing, counted in weeks. It sits at the intense end of FIFO rotations.
How many hours a week is 21 on 7 off?
At 12-hour shifts, about 63 on average (252 hours per 28-day cycle); many sites trim to 11-hour shifts (~58). Either way it is a heavy roster that needs engineered fatigue controls.
Is the 21/7 roster sustainable long-term?
Most operators treat it as a campaign roster — for project phases, not careers — and step crews back to 14/14 or 8/6 for steady-state operations.
What fatigue controls matter most?
Trimmed shift lengths, lighter duties late in the swing, hard limits on consecutive nights, a protected rest day before homeward travel, and genuinely untouchable off weeks.

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